Are these ages Cyan-sanctioned?Not really. The original plan for Sevkor had some Cyan-approved elements but since the fan nexus has taken over that role, the project is more free to be a bit more experimental and independent. Sevkor will be a hub for the four other ages in the project but no longer serves as a hub to all fan ages. It is no longer official and in many of these cases no FCAL even exists, I'm following Cyan's posted fan art guidelines here but they have never replied in any way to any of my FCAL stuff over the years so I'm not holding my breath on that.
Is Karkadann involved? No. I won't ask him to do anything here. The release of Korman has changed things; I've gotten up to speed with the tutorials for it and am working on this. I've reworked Sevkor in Blender and baked the lighting separately this time, done things as the Guild of Writers members have advised, and I've learned a lot from past errors. At some cost and effort I managed to recover 99% of the Sevkor assets, and since then have reworked most of that to bring it up to good standards. And lately all of my data is being backed up in the cloud, so this shouldn't happen again.
What's the deal with Nay'elas? Sort of like Nay'eleh concept by Solar Shine? It started off inspired by that concept but then veered off a bit from it. It's my own thing now, though there is some resemblance in some aspects.
Eder Vikae? Again, loosely based on old prototype 'Vika' concepts by Cyan, but elaborated and taken in a somewhat new direction.
D'ni Temple? You already released that. This is D'ni Temple areas one, two and three all chained together into one large age. And yeah, I have been thoroughly rebuilding Area One just like I am doing with Sevkor, changing a lot as I go but... it's absolutely still recognizable.
How big are these ages? Sevkor's moderately extensive, D'ni Temple too. The other three are more limited in terms of explorable regions, but they are still all at least Delin-sized.
What about Sehv T'devokan? I made that tiny fangame in 2004 initially and am remaking it in full realtime 3D using Unity for Windows, Mac, and Linux. It's still a smallish game but there is a bit of new stuff in this version. The original old version made with Adventure Maker is accessible through this download link.
How do you have time for all this? It's a challenge. But it's already partially done. I went fairly quiet on what I was doing after 2014 and this is something that was in slow but consistent development during that time. [2014-2017].
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